About

It's Showtime, a mobile puppet theatre, is a new and fun way for kids to explore storytelling. Kids can learn to animate, narrate and direct their own stories, digitally.


Role: Individual project

Duration: ~15 weeks

Project focus: Micro-interactions, Prototyping, UI/UX design (iPad), User testing

Tools: Adobe XD, Protopie

Advisor: Wenting Zhang, Sr. User Experience Designer 2, Adobe

*All icons and illustrations in this project have been sourced from flaticon.com and vectoreasy.com



kicking off with research

I began my design process with extensive desk research about storytelling and puppetry. I dove deeper into finger puppets to better understand its origin and its relevance to a more digital world.



The journey of staging a show in puppetry



Based on my research, some key takeaways –

😍 What was great:

  • It's a great way to learn storytelling!
  • It is known to stimulate imagination and encourage collaboration.
  • The technique uses physical gestures and sounds, encouraging natural human expression for growing kids.

😕 What wasn't:

  • Staging a show requires a lot of planning, time & effort.
  • Traditional finger puppetry in hard help and without collaboration.
  • There's no ability to save a story, edit it, or share outside of a physical space.
  • Staging a new story means changing and redoing everything - hard to create multiple stories in a short span of time.




Problem statement

Based on my research findings, I framed a problem statement –
How might we make finger puppet theatre easier and more suitable for a digital era?




Wireframes & flow

Next, I came up with wireframes and a basic flow for creating a story on the platform.

Flow: Creating a story


HI-fidelity designs: V.1

After getting an overall idea of the flow, I created hifi mock-ups based off of the wireframes. I planned the voice and design language to be centered around kids - bright colors , friendly fonts and a guiding and educational voice.

I did a round of feedback with my advisor, Wenting, for a few screens after which I came up with the first version of the designs.





user testing & findings

I did my first user-test with a classmate, Bowen, to test my flow. The session was helpful to get a sense of how unclear and confusing the concept could be for a person seeing the app for the first time.

Overall:

  • The main concept wasn't not coming through, was confusing.
  • The stages of storytelling from an educational stand point weren't clear.
  • The last step of recording using one's hands wasn't being interpreted correctly.





“The concept is fun, but the tutorial wasn't clear.”

– Bowen Shen

HIFI MOCKS: V2

Based on my user testing, I revised almost all the screens by adding more helper text and visual cues for each screen.

I also added short demo/tutorial before the user got to the final step (shown below). This really helped the user feel more prepared for the use of this new technology.







prototype

After a few rounds of feedback and iterations, I revised by screens and put together an interactive prototype to get a clear sense of the app as a whole and the flow.







Made another prototype just for the recording interaction on the app (last step) using Protopie which allowed for timed actions.





reflections

I learnt a lot about prototyping and all the different tools to prototype during the course of this project! And also about micro-interactions.

My concept for the project was a little harder to prototype considering the slightly steeper learning curve for a first time user. Repeated user testing really helped me understand and iterate on my screens and prototype to make the concept more comprehendible to a user.

Since I didn't get a chance to test with kids yet, not sure if they would be able to understand it, will need to test and validate through more user testing.



next steps